D/D Lilith
DARK 4

D/D Lilith

  • Archetype:
  • D/D

  • ATK:
  • 100

  • DEF:
  • 2100

  • View:
  • 4171




If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn. ● Target 1 "D/D" monster in your Graveyard; add it to your hand. ● Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 8, 2026
54± 6/ 100
Power Score
Intrinsic 54
Deck 54

D/D Lilith — Power Evaluation

Final Score: 54 ± 6 · Confidence: Medium

  • Intrinsic: 54 · Deck: 54 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion

Why it scores here

D/D Lilith scores on what it converts into: one card to hand per summon, either a D/D from the Graveyard or a face-up D/D Pendulum from the Extra Deck. It is a Level 4 DARK Fiend body that is easy to Normal Summon and appears in 46 sampled decks. Its 100 ATK and 2100 DEF earn no points, and it has no interaction or board-making effect of its own. Combo evidence is absent, so the combo axis rests on text alone and the score stays in the middle band.

Axis scores

Axis Score Evidence
Accessibility 70 Normal or Special Summon triggers the search, and it is in 46 of 46 sampled decks, though the trigger is limited to D/D archetype support (verified; observed).
Combo & Conversion 35 The effect converts one card to one card with no board presence, and no combo boards were supplied to confirm a longer line (inferred).
Resource Economy 60 The Graveyard recovery path nets a card in hand while the body stays on the field, so the card gives repeated value per summon (inferred from text).
Effect & Interaction 5 No negation, removal, or disruption text, so opponent interaction is effectively zero (verified).
Material Utility 55 A clean Level 4 DARK Fiend body that still works as material if its effect is negated, though the archetype does not favour it (verified; inferred).
Resilience & Flexibility 40 The effect is once per turn and depends on a summon, so one summon-trigger negation ends it, and its usable routes are limited (inferred).
Deck-Building Efficiency 60 Average 1.41 copies per deck, with 34 of 46 decks running one copy; the D/D restriction limits where it can go but it is not a brick (observed; inferred).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 54, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Adds a D/D card from the Graveyard or a face-up D/D Pendulum from the Extra Deck to hand on summon
  • Level 4 DARK Fiend body that is easy to Normal Summon
  • Appears in 46 of 46 sampled decks at about 1.41 copies on average
  • Strong, consistent co-occurrence with Dark Contract with the Gate (95.7%) and D/D Orthros (91.3%)

Weaknesses

  • Locked to D/D support, so it has no value outside that family
  • No combo evidence supplied, so its role in real boards is unconfirmed
  • No opponent interaction or board presence beyond its body
  • Once-per-turn and summon-dependent, so one negation of the trigger ends the effect

Counters / choke points

  • Generic negation of the summon-triggered effect (inferred; no counter data supplied)

Best use

Searcher and Graveyard-recovery body in D/D decks. Decks: D/D/D (archetype 671), D/D/D (archetype 235), D/D/D (D.D.) (archetype 500). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: summon-triggered, once-per-turn search of a D/D from the Graveyard or a D/D Pendulum from the Extra Deck; Level 4, DARK, Fiend, ATK 100, DEF 2100, D/D archetype; Legal in TCG, OCG, MasterDuel and DuelLinks
  • Observed: 46 sampled decks run it, 46 in the main deck, average 1.41 copies; 12 distinct archetype labels, with D/D/D (671) at 45.7%; Top partners by co-occurrence: Dark Contract with the Gate 95.7%, D/D Orthros 91.3%; No combo boards, no guides, no usage statistics
  • Inferred: Primary role is Searcher/Tutor, with Recovery/Recursion secondary, from the text; Accessibility is high because the summon trigger is easy to reach in D/D decks; Interaction is effectively zero, and summon-trigger negation ends the effect
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no rulings supplied to settle whether the once-per-turn limit covers both bullets or only the first no counter or negation data supplied











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